In previous LittleBigPlanet games, creators were restricted by the thermometer, which would overheat if creators added too much stuff to their levels. In LittleBigPlanet 3, creators will be able to “stitch” multiple levels together, avoiding the limits of the thermometer.
“No longer are you locked by your thermometer. You can now stitch levels together, so your levels, basically, are as big as the hard drive in your PS4.”
Tom didn’t go into great detail on the new “stitching” functionality, so we can only speculate at how it might work. Maybe this is an evolution of the Level Link functionality from LBP 2 and Vita, making the transition to the next level more seamless. Many video games use clever techniques to invisibly load new parts of a map as the player gets close to them (for example, Grand Theft Auto games allow you to traverse the whole map without seeing a loading screen). LittleBigPlanet 3’s developers may have employed a similar tactic to load linked levels in the background, allowing players to transition into the next part without seeing a loading screen.
All we can do is wait for more detailed information on level stitching, but I’d love to hear how you think (or hope) this feature will work?
Also, Level Trailers!
The PlayStation Blogcast interview also reveals one or two other morsels of information that you might not have heard yet. When asked about the differences between the PlayStation 3 and PlayStation 4 versions on LittleBigPlanet 3, O’Connor only mentioned two PS4-exclusive features: Touchpad functionality in create mode and, even more excitingly, level trailers. Creators will be able to record short preview videos of their levels, which players can watch from the within the game itself.
Check-out the podcast below to hear the whole thing. The interview with Tom O’Connor starts at 39:34.